Once the room is clear, head down into the aqueducts. Just follow the hallways around, kill the Bloodsailor lieutenant guarding the stairs (3rd-level rogue/3rd-level barbarian), and continue down. Before leaving, grab the Tome of Power from the sarcophagus in the southwest room. Talk to Neurik to learn more about the Black Wolf, and you'll be given the Werewolf Hunter quest. Before entering the castle, visit the inn to the north. Find Milly, the laundry woman who wanders around the northwestern area of the district. As before, each henchman has a quest. Once you go through the gate behind him, his guards will attack. Some surefire locations for smugglers' coins are the second floor of Callik's house, the storeroom behind Callik's house, and Gilda at the Golden Apple. The guardian golems in the ruins are unbeatable, for the moment. The local Temple of Tyr is accessed through a portal. Once you're inside, talk to Jalek, who will challenge you to a drinking contest. In this strange realm, you'll encounter a fairly incoherent dwarf named Relmar (12th-level fighter). Neverwinter Nights . You won't have much trouble convincing Garlone to give you Yvette's baby--you just need to show him some coin. Search the room for sixth- and seventh-floor portal stones. As soon as you descend the stairs, it's on! Neverwinter Nights Walkthrough Gamebanshee Each area has side quests that do not apply to the main story as well as bonus quests for characters of a certain race, class, etc. Commander Damas has some tasks for you. Both players new to the world of MMO RPG and those more experienced will find plenty of useful information, lists, maps, descriptions, gameplay and interface tips, in a word: everything there is to know about the game. The priestess gets her power from the two gargoyles behind her, but she's not too tough even if you don't destroy them. SoU Walkthrough Chapter One. While there are plenty of enemies to kill and chests to loot, the real action is down below. The only thing of note in this area of Coldwood is the orc camp in the southeast. Once you get past the safety of the guards, you'll be set upon by gangs of escaped prisoners. In the southwestern corner on the docks, you'll see a strange statue next to a ruined house. There are a few monsters you can kill for experience points and a strange prisoner talking to a dummy named Fred. Before you enter, though, you may want to finish up your secondary quests and take some time to explore the strange house in the southwestern corner of the docks. When Klauth is dead, take the Word of Power. For your efforts you will be rewarded with 500 gold pieces and 312 experience points. Kill the gang leader and search his body for the prison key. There you'll find Marrok, who will forge custom items if you bring him the necessary ingredients. And they will lead you to the first Word of Power. NWN Walkthrough Prelude . In the northeastern room you'll find a crystal egg in a chest. Your choices are fire, cold, blunt, or piercing. You'll be heading to the North Road soon enough to help his father. Before you give it to him, finish up any secondary quests, pick your favorite henchman, and say good-bye to the others. Stonefire Great Axe: Adamantite and a magic great axe. The Tome of Resonance (ettercap silk gland + fenberry, cast Lightning Bolt = Wand of Lightning) is in Setara's House. Aarin Gend will arrange for you to enter the sealed city. Linu La'Neral is a healer, Sharwyn is a bard, Daelan Redtiger is a barbarian, Grimgnaw is a monk, and Boddyknock Glinckle is a sorcerer. There are other henchmen available in the city proper. Talk to Nyatar near the Great Tree. Wyvern is only a 5th-level ranger, and he'll surrender quickly. If you've been given the second part of Rolkid's bounty hunt, you'll find Obould Many-Arrows inside. Neurik will tell you to hunt down Sir Karathis in his cave. There are two entrances to the docks--through a crack in the wall in the southwest of Luskan and through the harbor sewers accessed through a ruined tower just to the northeast of the crack. Take Maugrim's journal from the desk, then return to the temple and speak with Aarin. A good character is built from the creation screen up. Pay the entrance fee and enter. In the northeast room, you'll meet Nyphithys, former cohort to Archmage Arklem. If so, search their bodies for a note, and take it to Fenthick at the Hall of Justice Sanitorium. Once he's said his spiel, you can kill him or let him go. Chromatic Breastplate: Diamond and a suit of magical armor with AC 6. Part 1 of 2 On the north side you'll find more undead and a sarcophagus that will summon a mummy when opened. Mid- to high-level spellcasters won't need Tomi's rogue skills too often, because it's just so easy to open a chest with a fireball. Boddyknock Glinckle You'll find the dragon scale for Boddyknock in the dead dragon's cave. Ask him about the war, and he'll explain that Damas infected his tribe with the plague, and they joined with Maugrim only because they were promised a cure. This will prove that the cult is sequestered somewhere in Luskan. Speak to Vanda about the heirlooms Rolgan lost in the card game. He's a 12th-level wizard, and he's resistant to fire damage. When you're finished in the docks, deliver the cockatrice feather to Aribeth at the Hall of Justice. He's a 7th-level ranger with bow skills (including the point-blank shot feat) that earned him his nickname. At the start of the game when you reach the tutorial with the first shopkeeper, buy from him, and purchase the Paladin Tunic. Yari is a follower of Desther's who got himself locked in. For each one you beat, you will earn a ring. Confront Commander Damas for the plague cure. You don't need to go down to the dungeon, but there are experience points and loot, as well as some information, to be had. When you step into the portal outside the Wizard's Dungeon you'll be teleported in, thanks to the teleport scroll from Lillian. He also has a good variety of defensive spells. No discussions open for Neverwinter Nights Gold Edition at the moment. As you enter the Homesteads region, you'll see two merchants on a hill to the southwest. Take his advice unless you're up for a challenge. It covers both the critical path and all 16 sidequests, and will prove helpful to players who get stuck at a certain part in the game. A bodak champion (15th-level undead/5th-level fighter) guards the sound puzzle. Make sure the path to the exit is clear before setting her free. The Silver Sails is full of vermin (if you're in need of some dragon's blood, head upstairs and loot the chest). You don't have to agree, but it's a fun side quest. There are five henchmen available in the Trade of Blades. The part about collecting "magical abominations" may be a lead as well. You have the documents from Aarin, so now it's time to explore the mysterious tower. The iron ring that Grimgnaw seeks may be the hardest to find, only because it's not in an area you're likely to explore on your own. The first answer is 15. Look in the other Pool of Primary Colors, and press another gem. SHARE. When the spirit surrenders, you can cure it of the poison with the antidote, or you can kill it. Cast Cat's Grace and Bull Strength on Grimgnaw and you can go loot chests while he clears out whole rooms. If you pressed red and yellow, place the orange gems. After the leader is dead, go down the stairs into the crypt. By Matthew … Quickly get to the first Wizard's Chantry. She has two suggestions as to creatures that may not be affected: a local nymph and a witch named Setara, who lives to the east in the Heart of the Forest. Follow it and join in the battle with Rimardo (14th-level wizard) and his 18th-level iron golem. The 3rd Edition Dungeons & Dragons rules remove most restrictions on the classes you can choose, which gives you a great deal of freedom to make a bad character. The Tome of Ice (skeleton's knuckle + quartz crystal, cast Mage Armor = Amulet of Natural Armor +3) is in Wanev's Tower. Look in the Pool of Swirling Color and take the gems. Akulatraxas will pay you for some Hill Giant bounty hunting. You can keep buying and selling it … These items will serve as keys to the other three tombs. Graveyard. There you'll find the corpse of Torin, Jemanie's lost brother, who has passed to the other side. Seems evil forces from all over are coming to help Maugrim destroy Neverwinter. They will both attack at once. Inside the coffin you will also find some rags, a belladonna and some more gold. Help him (with a healer's kit or a spell), and he'll tell you that the invisible stalkers (all 8th-level elementals) in the next room can be defeated by leading them to the pillar. Still, his defensive nature should tell you that something is strange in Castle Jhareg. Free or fight Nuglat, then head toward the southwestern chamber. From here, you will set out to the outlying areas in search of the Words of Power, while learning more about the cult, the creator race, and how they're connected. He won't tell you much, and you can let him go or just let him sit there. Press any of the gems. Take out his minions, then follow him into the portal. With the key, you can open the door in the northwest and fix Colmarr's invention. Talk your way past the guard and enter. You may want to wait until later in the chapter to explore this tomb--some of its inhabitants are nasty. to display the console window. The light puzzle is the easiest of the three. There are two routes into his estate. The Ring of the Rogue +3 adds three points to your dexterity and two points to your disable-trap and open-lock skills. Stay near the portal to the sanctuary if you can't take them simultaneously and do hit-and-run tactics. In the center of the cave you'll find Guzud, one of the orcs wanted by Rolkid. Vardoc is pretty tough--he's a 1st-level fighter/12th-level rogue/1st-level barbarian, with a wide assortment of combat-related feats and skills. If you entered Helm's Hold through the cave, you will start at this level. Its reason for being here will be made clear soon. Before you leave the barracks, pay a visit to the second floor. Boddyknock wants a prism blossom seed, which is located on the first level of the Creator Race Ruins. Neverwinter Wood. The Ring of the First Circle will cast Stoneskin once a day, the Ring of the Second Circle will cast Poison, the Ring of the Third Circle will cast Resist Elements, and the Ring of the Fourth Circle will cast Summon Creature I. There are two routes, with the Snake Cult Estate being the easier and quicker of the two. Elynwyd has also lost a loved one--his sister Evaine has been taken by Kurth, and he'll give you his signet ring so that she'll trust you. You'll want to visit this cave in the northwest of the region before heading down to the fort--it's a bit of a pain to get back here. You may want to pay Aribeth a quick visit if you get infected. After speaking with Pavel and his brother, Bim, head into the Training Halls. To activate the cheat codes, open the console by pressing the tilde (~) key. Double Axe of the Tall Kin: Adamantite and a magic double axe. Defeat the golem by destroying the glyph generators. If you have the letter from Oleff, you can take the ceremonial arrow, ceremonial shield, and ceremonial sword from the nearby chest. As you've probably already guessed, the cult has something to do with it all. In it, you will fight four increasingly powerful druids. Kill him. He wants you to retrieve his mother's brooch from Constance O'Deel. These mines will be closed to you until the end of the chapter. In a chest among the rubble, you'll find an old scroll with three words that stand out: "NETHER SHALL RULE.". In the southeastern part of the region, you'll find a cave opening. Speak to the ghoul, and he'll ask you to kill a ghoul lord (10th-level wizard/5th-level undead) to the east and return his Amulet of Power. He'll give you some leads, including some strange rumors about the Sword Coast Boys, a local gang (or considering their name, boy band), and about a mysterious cult working in the area. If you have her ring it will help, but you can still persuade her to do so. Find the leaven bread recipe in Siril's Bakery, located in the western part of Beggar's Nest. Update your hotkeys frequently, and let unused skills and items retire to the radial menu with dignity. In the north wing, you'll find a former guard. It's stocked with some decent potions. Don't buy the docks map; you'll get a map for that area easily enough. The Tome of the Amulet (slaad's tongue + fenberry, cast Mage Armor = Amulet of Natural Armor) is in a book pile in the Creator Ruins. What's so great about a bunch of zombies? Now we start investigating Meldanen. The seal guardian on this level is only after one thing: you. The Pendant of the Elf +4 gives you four dexterity points and makes you immune to mind-affecting magic. It will highlight anything you can use, talk to, pick up, or attack. Kill the Luskan wizards to remove the golems from the streets. This will be made even clearer when he attacks you. You'll fight a fair amount of wildlife--including weak little deer--as you investigate the goings-on among the trees. But as you learned in Chapter One, Desther was just a hired hand. You'll find his journal in a chest in the library (also be sure to read the large book) and his key in a storage room on the west side of his chambers. You may be ambushed by assassins near the Shining Serpent. The ritual creatures in the chamber are strengthening him, so kill them first. In the southeast room, take the Golem Control Rod from the chest, and then get the Golem Replication Rod from the chest in the room to the north. Head south to the other farm, and she'll be easily convinced (or threatened) to give it up for some gold. While she is speaking, some mercenaries will teleport in and commence with the beatings. A word of warning: It isn't called a challenge for marketing reasons. Taking the quill will cause Gilles to depart. Accept Formosa's quest to kill him and get his warehouse key--there are numerous resolutions to this story, but you won't need to decide on a course of action until you actually meet Meldanen. Once you get to the second floor, you'll need portal stones to go any higher. Your base of operations for Chapter Two is the large city of Port Llast. Neverwinter Nights 2 Walk-through. Appeal to her love of Erb--tell her that he wants the ring back so that her husband won't hurt him. Next, place a blue powder vial and a red powder vial in the brazier. This will make the fight with Kurth much easier, because you won't have to fight the 8th-level vrock and the 7th-level rakshasa guards. The Amulet of the Red Tiger +3 gives you a three-point increase in strength and makes you immune to fear. The rest of the floors are completely optional. Foundation Light Flail: Ironwood and a magic light flail. He's a 5th-level barbarian/8th-level fighter, and like his fellow orcs, he'll offer you another head and some gold if you let him go. These tunnels connect directly to the prison, which is convenient, to say the least. Give him the ring, and he'll give you the Amulet of the Long Death +1, which boosts your constitution. Of the two ways of entering the prison, the quickest (though not necessarily the easiest) can be found by entering the sewers. You'll gain a level when you talk to him. Callik is a 4th-level fighter/5th-level rogue, and his guards are 1st-level fighters/2nd-level rogues. A fighter with a high strength is exponentially better than a fighter with a good strength and a good charisma. Loot his body when he's dead to find the notched axe for Daelan's henchman quest. You will enter at whichever sundial you use in the present. If you want to kill Klauth more easily, kill the blue dragon, then put the dragon sphere on the pedestal to create a Dead Dragon Sphere. Whichever way you enter the prison, you'll want to enter the prison office first and read the prison logbook, which contains some information about the rebellion and Captain Alaefin's role. Then talk to Darktongue Breakbone, who can be started 's developed machine. Offset your weaknesses and enhance your strengths it Neverwinter Nights single-player game, Neverwiinter Nights side. 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